/***
*
*	Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
*	This product contains software technology licensed from Id
*	Software, Inc. ("Id Technology").  Id Technology (c) 1996 Id Software, Inc.
*	All Rights Reserved.
*
*   Use, distribution, and modification of this source code and/or resulting
*   object code is restricted to non-commercial enhancements to products from
*   Valve LLC.  All other use, distribution, or modification is prohibited
*   without written permission from Valve LLC.
*
****/

#ifndef DECALS_H
#define DECALS_H

enum decal_e 
{
	DECAL_GUNSHOT1 = 0,
	DECAL_GUNSHOT2,
	DECAL_GUNSHOT3,
	DECAL_GUNSHOT4,
	DECAL_GUNSHOT5,
	DECAL_LAMBDA1,
	DECAL_LAMBDA2,
	DECAL_LAMBDA3,
	DECAL_LAMBDA4,
	DECAL_LAMBDA5,
	DECAL_LAMBDA6,
	DECAL_SCORCH1,
	DECAL_SCORCH2,
	DECAL_BLOOD1,
	DECAL_BLOOD2,
	DECAL_BLOOD3,
	DECAL_BLOOD4,
	DECAL_BLOOD5,
	DECAL_BLOOD6,
	DECAL_YBLOOD1,
	DECAL_YBLOOD2,
	DECAL_YBLOOD3,
	DECAL_YBLOOD4,
	DECAL_YBLOOD5,
	DECAL_YBLOOD6,
	DECAL_GLASSBREAK1,
	DECAL_GLASSBREAK2,
	DECAL_GLASSBREAK3,
	DECAL_BIGSHOT1,
	DECAL_BIGSHOT2,
	DECAL_BIGSHOT3,
	DECAL_BIGSHOT4,
	DECAL_BIGSHOT5,
	DECAL_SPIT1,
	DECAL_SPIT2,
	DECAL_BPROOF1,
	DECAL_GARGSTOMP1,
	DECAL_SMALLSCORCH1,
	DECAL_SMALLSCORCH2,
	DECAL_SMALLSCORCH3,
	DECAL_MOMMABIRTH,
	DECAL_MOMMASPLAT,
};

typedef struct 
{
	char *name;
	int index;
}
DLL_DECALLIST;

extern DLL_DECALLIST gDecals[];
#endif